the higher the melee% the more torpor inflicted over the 5 seconds that tranqs cause torpor so yes the mc will knock it out way faster than a primitive ad even if did the same torpor its way more durable
Pretty sure the torpor just scales with the damage. So that if with a primitive crossbow the torpor rises by 10 for 5 seconds then with a mastercraft crossbow the torpor will rise by 20 for 5 seconds. Idk what the actual torpor stats, but using a mastercraft crossbow is much better.
I've leveled my blacksmithing up to level 10 and am now interested to see what it means to mastercraft an item. From several other places I've read, this simply indicates that I should now be able to craft epic level (purple) equipment and that the bonuses granted passively per item type should reflect that.
However, in practice, this has not been the case. Even using the highest level ingredients (e.g. Prismere Chakram Discs, Flawless secondary/optional components, and gems), the items I create still come out as green or blue, with the appropriate stats to boot.
I have noticed that adding gems to a recipe feels "odd", in that not nearly all of the gems I have in my inventory are available for crafting. Understandably so for Epic gems which are restricted to chest slot / robes, but definitely not 100% sure on how this functions.
I tested this by creating a sword with the worst components possible - an Iron Sword (18 damage), a Crude Hilt (3 Physical Damage), and skipped all of the other components. The resulting item has a default name of "Mastercrafted Iron Longsword", is green, and had the following stats:
From what I've read, and I haven't attempted this to confirm it, every item in each slot has to be at least master tier in order to produce a purple item. Not every item you create will be an epic item, but those that you do create will have noticable benefits.
I'm also reading about people who, frustrated at attempting to salvage decent components are crafting a gem with their desired effect into junk equipment and then salvaging components from that. The example I've seen cited is obtaining flawless magnifying rivets by adding in gems of precision. This link contains a list being compiled of combinations that are producing flawless components.
You cannot craft purple items as these are 'unique' named items made by the developers. With the right stuff you can make blue items with pretty epic stats, but it won't be purple.As for gems as far as I can see (so far in my game) you can only use utility gems on crafting (maybe armour, but def not wep), unless your mastercrafting chest/robe then you can add an epic gem
When you mastercraft an item you get an extra stat to it based on type of the item. For example, mastercrafting a leather headpiece gives a +x% experience stat on it, while mastercrafting a faeblades gives a +x% damage stat etc.
Color is determined by number of bonus types in your components regardless of quality. If all your top tier components have less than 4 different bonus types (look at the bonus picture ine circle) total, it will be green. Try adding a component with two or more bonuses or different bonus types if you really want a blue.
Weapon gems can go in all weapons besides Chakrams, faeblades, Septres, and Staves. Utility gems can be crafted into any piece of gear be it armor or weapons alike (even the 3 stated weapons above). And armor gems can only go into armor. Like you said, the Epics only in Chestplates when you Craft a new body armor.
You cannot create purple you read that wrong it says you can salvage purple the only way to get purple is by finding one for instance kelarics sword found stuck to a stone southeast of the first really big city that is twins with Mel sin shir were you fight the giant even me a level 35 can't make purple items and I have a master crafted longsword that does 217 damage
Same issue with the mastercraft racial. I hope its either fixed or replaced by something else with the way professions