This page is for the UUU v3.0.x. This is the free version and won't be updated anymore. If you're looking for the UUU v4.x with camera paths and otheradditional features, please visit Otis_Inf's Patreon page: the UUU v4.x is part of Tier 1.
For Unreal Engine 4 powered games, there's a universal way to add a free camera, add timestop, a hud toggle and re-create the in-game console (which is usually stripped out in released games): The Universal UE4 Unlocker, in short UUU. It comes with its own client exe, UuuClient.exe, and is ready to use. See below what you have to do to get started.
Now you first start the game and when the game has opened its main menu, you start the UuuClient.exe application to inject the UniversalUE4Unlocker.dll into the game's process and control its features. To do so, on the General tab you click the Select... button and select the game's process. You can leave the 'DLL to inject' as-is as it should already refer to the UniversalUE4Unlocker.dll.
After you've select the game's process, you click the Inject DLL button. The UUU dll is now injected and the General tab switches to the following screen: here, the UUU is injected into the Darksiders III game process.
If you click Select and the game process isn't shown, even though you know it's running, it's likely the game runs as administator and you therefore have to run the UuuClient.exe also as administrator: right-click the UuuClient.exe and select 'Run as Administrator' or create a shortcut to the exe on your desktop, right-click it, select Properties and on the Shortcut tab, select Advanced..., then check the 'Run as Administrator' checkbox and click OK.
After you've successfully injected the dll, you'll get a series of notification windows in the top left corner of your game window which some info regarding what the UUU is doing. You can now switch to the Available features tab to see which features of the UUU are available with the game you're using it with.
The Game speed can be used with the Slomo timestop when it's active. The Dump object info button can be used to dump all active object names and the addresses in memory to a text file on disk. This feature is helpful for people who want to use cheat engine with the game at hand. See for more info the object dumping section below.
It might be the UUU reports some elements aren't found while the game should be fully supported. This might be caused by assembly mismatches or the timing you injected the dll into the game process. If thishappens try to inject the DLL at moment after you've loaded the level or after the game's menu has fully loaded.
The UUU has various settings you can configure, which you'll do on the Configuration tab. Additionally you can define the key-shortcuts for various functionality on the Key bindings tab. These are discussed below
Most settings are for the built-in free camera and are self explanatory. The Game control device allows you to select which device to use for controlling the built-in free camera. By default it's both 'keyboard+mouse' and 'gamepad'. The device that's chosen is blocked by default to send its input to the game (as much as possible, sometimes this is unavoidable).
To change a key binding, click in the textbox and press the key combination you want to use, then click the OK button that appeared next to the textbox when you clicked it. If you changed your mind, just click Cancel. You can use the same key combination for multiple features. This allows you to e.g. use Insert for enabling the free camera, stopping time and hiding the HUD at the same time.
To do useful things like starting the debug camera, in a lot of games you first have to enable the cheats in the game. To do this, type EnableCheats 1 in the console and hit enter. After that, type toggledebugcamera after you've loaded a level. This should give you the ability to move the camera around using your controller and WASD + mouse. This can be a good alternative for when the built-in camera o
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